This job is no longer available
This job expired on 11/08/2026. It no longer accepts applications.
Video Game Composer (Remote)
Odixcity Consulting
Job description
About the role
We are looking for a visionary Video Game Composer to create dynamic, immersive scores that elevate our upcoming titles. Working remotely, you will define the sonic identity of each game, crafting thematic material that aligns with narrative, characters, and environments.
Key responsibilities
- Compose and produce original high‑quality musical scores ranging from ambient environments to intense combat and cinematic themes.
- Develop interactive, adaptive music layers that respond to player actions and changing in‑game situations.
- Collaborate with narrative designers, producers, and sound designers to ensure music complements mood and pacing.
- Integrate musical assets into game engines and audio middleware (e.g., Wwise, FMOD) with seamless loops and transitions.
- Iterate quickly on musical ideas based on feedback and playtesting.
- Maintain organized asset libraries, exporting and labeling files according to technical specifications.
Required profile
- 3–5 years of professional experience composing music for video games with a strong, diverse portfolio.
- Expert command of standard DAWs such as Logic Pro, Cubase, Ableton or Pro Tools.
- Familiarity with integrating music into Unity or Unreal Engine and using Wwise or FMOD.
- Deep knowledge of music theory, orchestration, arrangement, and high‑quality virtual instrument libraries.
- Fully equipped home studio capable of delivering studio‑standard audio.
- Excellent virtual communication skills and ability to meet tight deadlines.
Required skills
- Logic Pro
- Cubase
- Ableton
- Pro Tools
- Wwise
- FMOD
- Unity
- Unreal Engine
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